

After the flash-feed ends, the Player is once again disconnected and is messaged by the System itself who orders them to stop using SUPERHOT out of pride. Afterwards the system displays "WE KNOW" on-screen before disconnecting.ĭespite this oddity the Player re-enters the system and continues to play until they are pulled from their current scenario and introduced by the system near his own house, explaining in a "flash-feed" that everything happening 'in-game' is real. The system begins to demonstrate awareness of the Player's gaming spree, displaying messages such as "SOMEONE IS USING THEIR CRACK" after the Player wrecks a server room and kills the supposed creators of the SUPERHOT crack. The Player standing beside their actual body in the main character's body.Īfter a few missions, the Player is disconnected from the SUPERHOT system and promptly reconnects, only to be disconnected again and again. Thinking SUPERHOT is purely a game, the Player completes several missions. The Player is informed by a friend of a crack that allows them to get into the SUPERHOT system. In the Beta Release, it is shown that you are actually someone who is playing as the main character in the SUPERHOT system, the Player. Much like the Protagonist from the Prototype, (almost) all sequences involve the Player killing groups of armed, red, silhouetted men in various scenarios, ranging from an elevator ambush to an arrest attempt in a metro station.

In the Beta Release a story was added to SUPERHOT, along with a different protagonist referred to as the Player.
#Superhot mind control delete vr full#
In the Prototype, there was never a fourth-wall break, unlike the beta and full releases which revealed that the protagonist was being played by the Player within the game's story. In it the Protagonist displays fast reactions and thinking. In the free prototype of SUPERHOT the Protagonist is thrust into several different situations, all with firearms, enemies and the goal to eliminate all targets in range.
